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Creators/Authors contains: "Zhu, Xiaojin"

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  1. Free, publicly-accessible full text available December 1, 2025
  2. Free, publicly-accessible full text available December 1, 2025
  3. To ensure the usefulness of Reinforcement Learning (RL) in real systems, it is crucial to ensure they are robust to noise and adversarial attacks. In adversarial RL, an external attacker has the power to manipulate the victim agent's interaction with the environment. We study the full class of online manipulation attacks, which include (i) state attacks, (ii) observation attacks (which are a generalization of perceived-state attacks), (iii) action attacks, and (iv) reward attacks. We show the attacker's problem of designing a stealthy attack that maximizes its own expected reward, which often corresponds to minimizing the victim's value, is captured by a Markov Decision Process (MDP) that we call a meta-MDP since it is not the true environment but a higher level environment induced by the attacked interaction. We show that the attacker can derive optimal attacks by planning in polynomial time or learning with polynomial sample complexity using standard RL techniques. We argue that the optimal defense policy for the victim can be computed as the solution to a stochastic Stackelberg game, which can be further simplified into a partially-observable turn-based stochastic game (POTBSG). Neither the attacker nor the victim would benefit from deviating from their respective optimal policies, thus such solutions are truly robust. Although the defense problem is NP-hard, we show that optimal Markovian defenses can be computed (learned) in polynomial time (sample complexity) in many scenarios. 
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  4. We study offline reinforcement learning (RL) with heavy-tailed reward distribution and data corruption: (i) Moving beyond subGaussian reward distribution, we allow the rewards to have infinite variances; (ii) We allow corruptions where an attacker can arbitrarily modify a small fraction of the rewards and transitions in the dataset. We first derive a sufficient optimality condition for generalized Pessimistic Value Iteration (PEVI), which allows various estimators with proper confidence bounds and can be applied to multiple learning settings. In order to handle the data corruption and heavy-tailed reward setting, we prove that the trimmed-mean estimation achieves the minimax optimal error rate for robust mean estimation under heavy-tailed distributions. In the PEVI algorithm, we plug in the trimmed mean estimation and the confidence bound to solve the robust offline RL problem. Standard analysis reveals that data corruption induces a bias term in the suboptimality gap, which gives the false impression that any data corruption prevents optimal policy learning. By using the optimality condition for the generalized PEVI, we show that as long as the bias term is less than the ``action gap'', the policy returned by PEVI achieves the optimal value given sufficient data. 
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  5. We characterize offline data poisoning attacks on Multi-Agent Reinforcement Learning (MARL), where an attacker may change a data set in an attempt to install a (potentially fictitious) unique Markov-perfect Nash equilibrium for a two-player zero-sum Markov game. We propose the unique Nash set, namely the set of games, specified by their Q functions, with a specific joint policy being the unique Nash equilibrium. The unique Nash set is central to poisoning attacks because the attack is successful if and only if data poisoning pushes all plausible games inside it. The unique Nash set generalizes the reward polytope commonly used in inverse reinforcement learning to MARL. For zero-sum Markov games, both the inverse Nash set and the set of plausible games induced by data are polytopes in the Q function space. We exhibit a linear program to efficiently compute the optimal poisoning attack. Our work sheds light on the structure of data poisoning attacks on offline MARL, a necessary step before one can design more robust MARL algorithms. 
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  6. In offline multi-agent reinforcement learning (MARL), agents estimate policies from a given dataset. We study reward-poisoning attacks in this setting where an exogenous attacker modifies the rewards in the dataset before the agents see the dataset. The attacker wants to guide each agent into a nefarious target policy while minimizing the Lp norm of the reward modification. Unlike attacks on single-agent RL, we show that the attacker can install the target policy as a Markov Perfect Dominant Strategy Equilibrium (MPDSE), which rational agents are guaranteed to follow. This attack can be significantly cheaper than separate single-agent attacks. We show that the attack works on various MARL agents including uncertainty-aware learners, and we exhibit linear programs to efficiently solve the attack problem. We also study the relationship between the structure of the datasets and the minimal attack cost. Our work paves the way for studying defense in offline MARL. 
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